El estudio de los investigadores del Instituto de Robótica para la Dependencia titulado A Comparison of Robot Interaction with Tactile Gaming Console Stimulation in Clinical Applications ha sido aceptado en la ROBOT’2015: Second Iberian Robotics Conference.


La ROBOT’2015: Conferencia de Robótica Segunda Ibérica se llevó a cabo en Lisboa, Portugal (19 a 21 noviembre, 2015) y es la continuación de primera edición celebrada en Madrid en 2013.

El objetivo principal ROBOT’2015 es continuar los esfuerzos precedentes en mostrar los avances en la investigación robótica y el desarrollo de nuevas aplicaciones en la Península Ibérica. Aunque centrado en los trabajos desarrollados en la península, la conferencia está abierta para la presentación de buena calidad desde cualquier país del mundo.

Las actas del congreso han sido publicadas por Springer en Springer – Advances in Intelligent Systems and Computing Series, indexada por Thomson ISI Web of Knowledge y SCOPUS. El artículo publicado por nuestro Instituto ya está disponible online.


Abstract

A Comparison of Robot Interaction with Tactile Gaming Console Stimulation in Clinical ApplicationsTechnological advancements in recent years have encouraged lots of research focus on robot interaction among individuals with intellectual disability, especially among kids with Autism Spectrum Disorders (ASD). However, promising advancements shown by these investigations, about use of interactive robots for rehabilitation of such individuals can be questioned on various aspects, e.g. is effectiveness of interaction therapy because of the robot itself or due to the sensory stimulations? Only few studies have shown any significant comparison in remedial therapy using interactive robots with non-robotic visual stimulations. In proposed research, authors have tried to explore this idea by comparing response of robotic interactions with stimulations caused by a tactile gaming console, among individuals with profound and multiple learning disability (PMLD). The results show that robot interactions are more effective but stimulations caused by tactile gaming consoles can significantly serve as complementary tool for therapeutic benefit of patients.